User blog comment:Hyperborean/"The House of Hades" – official expectations blog/@comment-1515612-20130816014028/@comment-3146930-20130818012725

Now hold on a second, I never said I hated the Gen-III games. I'm just saying that Gen-II introduced a lot of new aspects that became a staple for future games. Then they made Gen-III and ignored a lot of those aspects and added a few more that never really stuck or people didn't like. I mean they introduced contests, which no one seemed to like; secret bases that never reappeared (thank Arceus); and ribbons (which were meaningless). Gen-III did include abilities, natures, and double battles, but if your just a casual gamer, natures never really come into play and abilities I'm kind of neutral about.

Gen-II on the other hand introduced the Day/Night system, which was not really included in Gen-III. However it was brought back for all future games after that. The concept of Pokemon evolving depending on how much they like you. Daily events that happened on various days of the week (Gen-III had one clock in the entire game that just operated on a 24-hour system). Not to mention the Pokegear could be used to find various Pokemon, a concept that would later be used in other games.

Gen-III did have some cool Pokemon, but as a game it wasn't as entertaining as the other games in the series and didn't bring nearly as much to the table as Gen-II. Not to mention the things it did introduce never really stuck, unlike Gen-II.