Path of the Gods

The Path of the Gods (or Divine Magic), is a branch of magic which harnesses the power of the Egyptian Gods. It is the oldest and most powerful form of magic ever practiced by the House of Life. After the fall of Egypt, the path was abandoned for nearly two millennia.

History
The Path of the Gods is the very origin of Egyptian magic itself. In ancient times, magicians would call upon the aid of the gods to work their greatest feats of power. While most would only use their strength, some would attempt to host the essences of the gods inside themselves. The goal was to become the "eye" of a god and gain full access to their divine partner's vast experience and might. Although there were those who would gain a limited success in this objective, it was the Pharaoh and his family who truly achieved it.

However, housing gods is very dangerous as they will overwhelm a weak host and possess them. Furthermore, the magician will be killed or even destroyed by the god's possession if they reside too long within such a mortal. Even if death doesn't occur, containing a god can shatter the host's sanity.

After the Roman conquest of Egypt, Chief Lector Iskandar forbade any further usage of divine magic. His motivation was fear of the dangers that the gods represent. Two thousand years later, Carter and Sadie Kane renewed the practice by recruiting descendants of the Pharaohs.

Known Paths

 * Bast - Combat Magic
 * Geb - Earth Elemental Magic
 * Horus - Combat Magic
 * Isis - Magecraft and Potionmaking
 * Osiris - Animation Magic and Necromancy
 * Sekhmet - Fire Elemental and Healing Magic
 * Thoth - Magecraft
 * Nephthys - Water Elemental
 * Anubis - Necromancy
 * Set - necromncer and destruction magic