Quest

A Quest is a mission taken by one person or a group of people to accomplish a goal.

Description
At Camp Half-Blood, a quest can only be given if a camper receives a prophecy from the Oracle. A quest is also one of the few times that a camper will be allowed to leave the safety of the camp, unless a demigod wants to live in the mortal world during the school year.

At Camp Jupiter, the campers must also have a prophecy in order to attain a quest. However, unlike Camp Half-Blood, the prophecy is given by the Auguries by reading the stuffing of plush toys. After a prophecy is given, the matter is then brought before the Senate of New Rome to decide the details, including companions, strategy, and even what supplies will be given to the questers. Another qualification is that the leader of a quest must have the rank of a Centurion or higher.

Leader and Companions
The person who receives the prophecy is normally considered the leader of the quest. This person is allowed to pick two companions to go with them and help on the quest. However, this person is not required to pick two companions, and can only pick one or none depending on their preference. Sometimes the companions are picked or suggested for the person.

Exceptions
The leader can also pick more than two people to join them, but this is considered dangerous as three is a sacred number. Any more than three on a quest could result in a catastrophe, including a member of the quest going missing, dying, or the quest failing. An example of this can be shown during the Quest for Artemis, where the total number of questers was five. By the end of the quest however, one member died and another went missing, who was later confirmed to be dead. Another example is during the Quest for Daedalus, where the total was originally four. During the quest, Grover Underwood and Tyson were separated from Annabeth and Percy Jackson. Percy was then separated from Annabeth, but found his way back to camp. Before going to try again, they picked up a mortal girl named Rachel Elizabeth Dare to help, bringing the number back to three.

While normally a demigod has to have a prophecy to leave camp, during times of war or danger, a group can leave to complete a mission. These missions however are not considered as actual quests. There are also times when a camper will go mad after receiving a prophecy from the Oracle, but it is unknown what happens to the quest if this occurs.

Percy Jackson and the Olympians

 * The Quest for the Master Bolt - Led by Percy Jackson in The Lightning Thief. (succeeded)
 * The Quest for the Golden Fleece - Led by Clarisse La Rue in The Sea of Monsters. (succeeded)
 * The Quest for Artemis - Led by Zoë Nightshade in The Titan's Curse. (succeeded)
 * The Quest For Pan - Led by Grover Underwood throughout the first series, until The Battle of the Labyrinth. (succeeded)
 * The Quest for Daedalus - Led by Annabeth Chase in The Battle of the Labyrinth. (succeeded)

The Heroes of Olympus

 * The Quest to Free Hera - Led by Jason Grace in The Lost Hero. (succeeded)
 * The Quest for Thanatos - Led by Frank Zhang in The Son of Neptune. (succeeded)
 * The Quest for Athena Parthenos - Annabeth Chase's solo quest in The Mark of Athena. (succeeded)
 * The Quest to close the doors of Death - Led by the seven demigods in the prophecy.

Mentioned Quests

 * Quest to Steal the Golden Apple - Led by Luke Castellan. Mentioned in The Lightning Thief. (failed)
 * The Quest to slay the Trojan Sea Monster - Led by Jason Grace. Mentioned in The Lost Hero. (succeeded)
 * The Quest of the Seven (Mistaken) - Led by Michael Varus in the 1980s. Mentioned in The Son of Neptune. (failed)
 * Unnamed Quest lead by Jason and Reyna to retrieve Imperial Gold from a Confederate fort. Mentioned in The Mark of Athena. (result not mentioned)

Ancient Quests

 * The 12 Labors of Hercules - Led by Hercules. (succeeded)
 * The Quest for the Golden Fleece (original) - Led by the original Jason. (succeeded)
 * The Quest to kill Medusa and bring back her head - Led by Perseus. (succeeded)
 * The Quest to bring back Eurydice from the dead - Led by Orpheus. (failed)