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In Egyptian mythology, as seen in The Kane Chronicles, divine words is another term for Egyptian Magic commands. These are also called hieroglyphic spells or Words of Power. They are called 'divine' because they enable the magicians using the commands to wield godly strength and powers. Magicians speak them to create or tweak reality. To use them, no papyrus or other equipment, such as amulets, potions, shabti and statues are needed.

To become a Chief Lector, a magician needs to be able to speak a good number of Divine Words. Former Chief Lectors, Iskandar, and Desjardins were strong enough to summon a cloud of hieroglyphs around them. Current Chief Lector Amos Kane can also do this, albeit only when he becomes very angry or emotional.

Words of power can also be used to use the Path of the Gods. For example, Carter Kane can use the Divine Word khe-fa to summon the Fist of Horus.

Sadie Kane, with the power of Isis, can speak almost every Divine Word in the world. Carter, Sadie's elder brother, though not as proficient at this type of magic, has been shown to be able to speak fourteen Divine Words over the progression of the series. Due to being the former host of Horus, Carter is able to effortlessly summon the Eye of Horus symbol.

List of Divine Words

Custom Divine Words

  • Hapi u-ha ey pwah - "Hapi, arise and attack"
  • Hah-ru sal - "Shadow travelling/melting into the Duat"


Demigod Abilities: ADHD | Ancient Greek | Aphrodite's Blessing | Ares' Blessing | Artemis' Blessing | Clear Sight | Dreams | Dyslexia | Latin
Object Manipulation: Air | Anatomy | Atmosphere | Bones | Darkness | Dead | Earth | Electricity | Fears | Fire | Healing | Ice | Illusions | Light | Locks | Love | Luck | Machines | Magic | Memories | Metals | Objects | Peace | Portals | Plants | Poison | Sleep | Sound | Temperature | Time | War | Water | Wealth | Weapons | Youth
Egyptian Magic: Animal Charming | Binding Magic | Combat Magic | Death Magic | Divine Words | Duat Travel | Duat Usage | Divination | Elemental Magic | Healing Magic | Necromancy | Path of the Gods | Statuary Magic | Storm Magic | Surveillance Magic | Sympathetic Magic
Other Abilities: Alf Seidr | Charmspeak | Curse of Achilles | Death Trance | Empathy Link | Immunity | Mist Control | Monster Sense | Prophecy | Rune Magic | Seasons Alteration | Shadow Travel | Shapeshifting | Teleportation | Vocal Mimicry | Zoolingualism
Skills: Alf Sign Language | Archery | Axemanship | Greek Training | Horsemanship | Knifemanship | Legion Training | Morse Code | Multilingualism | Musical Aptitude | Old Norse | Polearmsmanship | Swordsmanship | Weaving