Hebe, the goddess of Youth

Hebekinesis is the ability to control and manipulate youth.

Description

The user has the ability to control and manipulate youth. User can manipulate youth, as well as draw from the concepts it represents. The user can restore themselves and to the first bloom of youthfulness and beauty allowing for a person's physical state temporarily or permanently return to its younger, more vital state. Users have the power regain, or restore youthful vigor and appearance. Which reduces scars, wrinkles and lines of expression, increases skin elasticity and increases collagen in the skin. User also have the power to preserve the youth of oneself or another person granting them Eternal Youth. Users may also have the power of increasing the life expectancy of oneself or someone else. Considering the person is younger they may also get limited healing abilities curing such as mid-sized lesions or cancers. This skill is also possessed to some extent by Einherjar. After they arrive at Hotel Valhalla, they stop aging (because they're dead), and become immune to disease (because they're dead)

Abilities

  • Rejuvenation: This is the power of regaining, or restoring, youthful vigor and appearance. Rejuvenation reduces scars, wrinkles and lines of expression, increases skin elasticity and increases collagen in the skin.
  • Preservation: This is the power of preserving the youth of oneself or another person.
  • Longevity: This is the power of increasing the life expectancy of oneself or someone else.
  • Vitakinesis (limited): Users of this power can heal various injuries, such as mid-sized lesions. In more severe cases, users can reconnect lost limbs, through surgeries. (However, the limbs remain with the scars.)

Known Users

Einherji, users of Hebekinesis

Abilities
Demigod Abilities: ADHD | Ancient Greek | Aphrodite's Blessing | Ares' Blessing | Artemis' Blessing | Clear Sight | Dreams | Dyslexia | Latin
Object Manipulation: Air | Anatomy | Atmosphere | Bones | Darkness | Dead | Earth | Electricity | Fears | Fire | Healing | Ice | Illusions | Light | Locks | Love | Luck | Machines | Magic | Memories | Metals | Objects | Peace | Portals | Plants | Poison | Sleep | Sound | Temperature | Time | War | Water | Wealth | Weapons | Youth
Egyptian Magic: Animal Charming | Binding Magic | Combat Magic | Death Magic | Divine Words | Duat Travel | Duat Usage | Divination | Elemental Magic | Healing Magic | Necromancy | Path of the Gods | Statuary Magic | Storm Magic | Surveillance Magic | Sympathetic Magic
Other Abilities: Alf Seidr | Charmspeak | Curse of Achilles | Death Trance | Empathy Link | Immunity | Mist Control | Monster Sense | Prophecy | Rune Magic | Seasons Alteration | Shadow Travel | Shapeshifting | Teleportation | Vocal Mimicry | Zoolingualism
Skills: Alf Sign Language | Archery | Axemanship | Greek Training | Horsemanship | Knifemanship | Legion Training | Morse Code | Multilingualism | Musical Aptitude | Old Norse | Polearmsmanship | Swordsmanship | Weaving
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