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Hestia using powers

Hestia levitating dinner plates.

Telekinesis is the ability to move objects without touching them.

Percy Jackson and the Olympians[]

The Sea of Monsters[]

When Percy Jackson, Annabeth Chase, and Tyson are caught after sneaking on to the Princess Andromeda, they are brought before Luke Castellan. When the trio is brought to him, the son of Hermes summons nearby chairs for them with a wave of his hands.

The Kane Chronicles[]

The Red Pyramid[]

Carter opens the front door of Brooklyn House by extending his hand and the door lifts up, following his movements. He later uses it to open the door of his dormitory in the First Nome. After releasing Horus, Carter can still use telekinesis to move statues, ceiling, beams etc. although it requires more effort.

The Throne of Fire[]

Carter uses a powerful telekinetic blast to evaporate the water surrounding Zia Rashid's Tomb after channeling Horus' power during an attack by Water Demons. Later, Carter uses Ra's Crook and Flail to telekinetically force Babi and Nekhbet to their knees, although it isn't clear if this is Carter using the weapon's power or simply channeling his own telekinetic abilities through it.

The Serpent's Shadow[]

Jaz hurls enemy magicians that were attacking her.

Demigods & Magicians[]

The Crown of Ptolemy[]

Carter displays telekinesis on a magic rope to effortlessly deflect a stream of fire the near-immortal Setne sends at him.

Abilities[]

  • Move objects and people to one’s self or others.
  • Move objects and people away from one’s self or others.
  • Levitate objects and people in midair.

Known Users[]

Objects with this power[]

Abilities
Demigod Abilities: ADHD | Ancient Greek | Aphrodite's Blessing | Ares' Blessing | Artemis' Blessing | Clear Sight | Dreams | Dyslexia | Latin
Object Manipulation: Air | Alchemy | Anatomy | Atmosphere | Bones | Darkness | Dead | Diseases | Earth | Electricity | Fears | Fire | Healing | Ice | Illusions | Light | Locks | Love | Luck | Machines | Magic | Memories | Metals | Objects | Peace | Portals | Plants | Poison | Sleep | Sound | Temperature | Time | War | Water | Wealth | Weapons | Youth
Egyptian Magic: Animal Charming | Binding Magic | Combat Magic | Death Magic | Divine Words | Duat Travel | Duat Usage | Divination | Elemental Magic | Healing Magic | Necromancy | Path of the Gods | Statuary Magic | Storm Magic | Surveillance Magic | Sympathetic Magic
Other Abilities: Alf Seidr | Charmspeak | Curse of Achilles | Death Trance | Empathy Link | Immunity | Mist Control | Monster Sense | Prophecy | Rune Magic | Satyr's Sanctuary | Seasons Alteration | Shadow Travel | Shapeshifting | Teleportation | Vocal Mimicry | Zoolingualism
Skills: Alf Sign Language | Archery | Axemanship | Greek Training | Horsemanship | Knifemanship | Legion Training | Morse Code | Multilingualism | Musical Aptitude | Old Norse | Polearmsmanship | Swordsmanship | Weaving
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